;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;

;
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
16      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
14      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

@COSMIC2
TerrainDefenseForAir, 0
NoIncrementalRushBuy, 1 
MovementMultipliers, 1
RailroadMultiplier, 3
RiverMultiplier, 0
TradeGoldMultiplier, 50
TradeScienceMultiplier, 50
FortifyDefense, 3
FortressDefense, 3
CityWallsDefense, 3
CoastalFortressDefense, 2
SAMDefense, 2
CityPopulationLossAttack, 1
CityPopulationLossCapture, 1
UnitShieldColor, 28
NoStackKills, 1
EventHeapSize, 232433, 1
ProductionCarryOver, 1
LWPreserveVeterancy, 1
NumberOfTerrainTypes, 14
NumberOfUnitTypes, 127
AICapitalizationLimit, 2000

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Bomber Tech 1,             4,-2,  no,  no,  3, 4    ; AFl
UN Capture Hyesanjin,      4,-1,  nil, no,  2, 0    ; Alp      ;1 UN Capture Hyesanjin
UN Capture Sonbong,        3,-2,  nil, no,  2, 0    ; Amp      ;2 UN Capture Sonbong
Reinforcements 1 US,       4, 0,  Rep, PT,  1, 0    ; Ast      ;3 Reinforcements 1
Heavy Bombers,             3,-2,  no,  no,  3, 0    ; Ato
Automobile,                6,-1,  no,  no,  3, 4    ; Aut
Banking,                   4, 1,  no,  no,  1, 1    ; Ban
UN Capture Pungsan,        4, 0,  nil, no,  2, 0    ; Bri      ;7 UN Capture Pungsan
UN Capture Pyongyang,      3,-2,  nil, no,  2, 0    ; Bro     ;8 UN Capture Pyongyang
Advanced Medicine,         5, 2,  no,  no,  3, 4    ; Cer
Mobile Warfare 2,          4,-1,  no,  no,  3, 0    ; Che
Chinese Commitment,        4,-1,  nil, no,  3, 2    ; Chi      ;11 Why do China need this?
UN Capture Mupyong,        4, 1,  nil, no,  2, 0    ; CoL      ;12 UN Capture Mupyong
Airbourne Warfare,         5,-1,  no,  no,  3, 0    ; CA
UN Capture Chunggang,      5,-1,  nil, no,  2, 0    ; Cmb      ;14 UN Capture Chunggang
Communism,                 5, 0,  no,  no,  2, 2    ; Cmn
Reinforcements 2 US-UK,    4, 0,  Ast, PT,  1, 0    ; Cmp      ;16 Reinforcements 2
Infantry Training,         7,-1,  no,  no,  2, 0    ; Csc
Adv Construction,          4, 0,  no,  no,  2, 4    ; Cst
Corporation,               4, 0,  no,  no,  2, 1    ; Cor
Currency,                  4, 1,  no,  no,  0, 1    ; Cur
x,                         1, 0,  no,  no,  0, 0    ; Dem
Economics,                 4, 1,  no,  no,  2, 1    ; Eco
Soviet Artillery 3,        4,-1,  no,  no,  3, 0    ; E1
Soviet Cities,             2, 0,  no,  no,  3, 2    ; E2
Industrialization,         6, 0,  no,  no,  2, 1    ; Eng
Conscription,              7,-1,  no,  no,  3, 0    ; Env
UN Capture Chosan,         4,-1,  nil, no,  2, 0    ; Esp      ;27 UN Capture Chosan
UN Capture Sinuiju,        4,-1,  nil, no,  2, 0    ; Exp      ;28 UN Capture Sinuiju
Airmobility,               4,-1,  Sea, Alp, 0, 0    ; Feu      ;29 Option 12
Flight,                    4,-1,  no,  no,  2, 4    ; Fli
x,                         1, 0,  no,  no,  0, 0    ; Fun
Reinforcements 3 UK-RoK,   4, 0,  Cmp, PT,  1, 0    ; FP       ;32 Reinforcements 3
UN Commitment,             4, 0,  no,  no,  3, 2    ; Gen
x,                         1, 0,  no,  no,  0, 0    ; Gue
x,                         1, 0,  no,  no,  0, 0    ; Gun
Mobile Warfare 1,          8,-1,  no,  no,  3, 0    ; Hor
4th Sabre Wing,            2, 0,  Sea, Amp, 0, 0    ; Ind      ;37 Option 11
x,                         1, 0,  no,  no,  0, 0    ; Inv
3rd Sabre Wing,            4,-1,  SE,  Too, 0, 0    ; Iro      ;39 Option 10
Reinforcements 4 US,       4, 0,  FP,  PT,  1, 0    ; Lab      ;40 Reinforcements 4
Intensive Training,        5,-1,  no,  no,  3, 0    ; Las
Penal Conscription,        5,-1,  no,  no,  3, 0    ; Ldr
DPRK Morale,               8, 0,  no,  no,  3, 2    ; Lit
UN Capture Chongjin,       4,-2,  nil, no,  2, 0    ; Too      ;44 UN Capture Chongjin
Carrier Planes 1,          4,-1,  no,  no,  0, 0    ; Mag
Bomber Tech 2,             4,-2,  no,  no,  3, 0    ; Map
Urban Improvement,         4, 1,  no,  no,  2, 4    ; Mas
Mass Production,           5, 0,  no,  no,  3, 4    ; MP
Carrier Planes 2,          4,-1,  no,  no,  0, 0    ; Mat
Field Medicine,            4, 1,  no,  no,  3, 4    ; Med
Jet Engine,                6,-2,  no,  no,  1, 0    ; Met
Aerial Defense,            4,-1,  no,  no,  3, 0    ; Min
Mobile Warfare 3,          8,-1,  no,  no,  3, 0    ; Mob
x,                         1, 0,  no,  no,  0, 0    ; Mon
Buddhism,                  5, 1,  no,  no,  0, 2    ; MT
Improved Surgery,          4, 1,  no,  no,  3, 4    ; Mys
Aerial Strikes,            6,-1,  no,  no,  1, 0    ; Nav
Nuclear Fission,           6,-2,  no,  no,  3, 3    ; NF
Naval Bays,                4,-1,  no,  no,  3, 4    ; NP
Wartime Ideology,          6, 0,  no,  no,  3, 2    ; Phi
Electricity,               4, 0,  no,  no,  2, 4    ; Phy
Kim's Hegemony,            4, 0,  no,  no,  3, 2    ; Pla
World Revolution,          4, 0,  no,  no,  3, 2    ; Plu
Anti-Communism,            4, 0,  nil, nil, 3, 2    ; PT
Funnies,                   4, 1,  SE,  U3,  3, 0    ; Pot      ;65 Option 9
Radio,                     5,-1,  no,  no,  3, 4    ; Rad
x,                         1, 0,  no,  no,  0, 0    ; RR
Steel Production,          4,-1,  no,  no,  3, 4    ; Rec
Refining,                  4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,             3, 1,  no,  no,  3, 1    ; Rfg
Democracy,                 5, 1,  no,  no,  2, 2    ; Rep
Western Artillery 2,       5,-2,  no,  no,  3, 0    ; Rob
Rocketry,                  6,-2,  no,  no,  3, 0    ; Roc
Sanitation,                4, 2,  no,  no,  2, 1    ; San
Reinforcements 6 US,       4,-1,  SE,  PT,  1, 0    ; Sea      ;75 Reinforcements 6
Thrust Chamber,            4, 0,  no,  no,  3, 4    ; SFl
Advanced Jet Tech,         5,-2,  no,  no,  0, 0    ; Sth
Reinforcements 5 UK,       4, 1,  Lab, PT,  1, 0    ; SE       ;78 Reinforcements 5
Soviet Artillery 2,        4,-1,  no,  no,  3, 0    ; Stl
Electronics,               4, 1,  no,  no,  3, 4    ; Sup
Tactics,                   6,-1,  no,  no,  2, 0    ; Tac
Nuclear Release,           2,-2,  no,  no,  3, 0    ; The
Tech Advantage,            4, 0,  no,  no,  3, 3    ; ToG
x,                         1, 0,  no,  no,  0, 0    ; Tra
University,                5, 1,  no,  no,  1, 3    ; Uni
UN Morale,                 4, 0,  no,  no,  3, 2    ; War
Commonwealth Contr.,       4,-1,  no,  no,  3, 0    ; Whe
Lingua Franca,             4, 2,  no,  no,  2, 3    ; Wri
Future Technology,         1, 0,  nil, nil, 0, 4    ; ...
US Support Vehicles,       4,-1,  Ast, PT,  3, 0    ; U1  ;90 Option 1
US Carrier Group,          4,-1,  Ast, PT,  3, 0    ; U2  ;91 Option 2
British Support Vehicles,  4,-1,  Cmp, PT,  3, 0    ; U3  ;92 Option 3
1st Sabre Wing,            4,-1,  Cmp, PT,  0, 0    ; X1  ;93 Option 4
Australian Airforce,       4,-1,  FP,  Exp, 0, 0    ; X2  ;94 Option 5
South African Airforce,    4,-1,  FP,  Esp, 0, 0    ; X3  ;95 Option 6
Naval Support,             4,-1,  Lab, Cmb, 3, 0    ; X4  ;96 Option 7
2nd Sabre Wing,            4,-1,  Lab, CoL, 0, 0    ; X5  ;97 Option 8
NK-Sparked Unrest,         4,-1,  no,  no,  3, 0    ; X6
US-Lent SK Vehicles,       4,-1,  no,  no,  3, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   Improvement Flags
;	
;   00000001 = Bit 1, Prevents selling of the improvement
;   00000010 = Bit 2, Do not destroy improvement on city capture
;   00000100 = Bit 3, Always destroy improvement on city capture, result is random if bit 2 and 3 are set
;   00000000 = Bits 4-8 are currently undefined
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil, 00000000,
Headquarters,             10, 0,    Mas, 00000011,
Barracks,                 4,  0,    no,  00000011,
Rice Storage,             4,  1,    no,  00000011,
MASH Unit,                8,  1,    Med, 00000011,
MarketPlace,              8,  0,    no,  00000011,
City Archives,            8,  1,    no,  00000011,
Local Police,             8,  1,    CoL, 00000011,
City Fortifications,      8,  0,    nil, 00000011,
Running Water,            8,  1,    no,  00000011,
Bank,                     12, 0,    no,  00000011,
Buddhist Temple,          12, 0,    PT,  00000011,
University,               16, 1,    no,  00000011,
Mass Transit,             16, 0,    no,  00000011,
Yoduk,                    10, 0,    Bro, 00000100,
Factory,                  8,  0,    no,  00000011,
Penal Training Camp,      8,  0,    Ldr, 00000100,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
Conscription Centre,      6,  0,    nil, 00000011,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
Stock Exchange,           16, 0,    no,  00000011,
Sewer System,             12, 1,    no,  00000011,
Supermarket,              8,  0,    no,  00000011,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
Anti-aicraft battery,     10, 0,    no,  00000011,
Coastal Fortress,         8,  0,    no,  00000011,
x,                        0,  0,    no,  00000000,
Harbor,                   6,  0,    no,  00000011,
x,                        0,  0,    no,  00000000,
Airbase,                  16, 0,    no,  00000011,
Wartime Security,         6,  0,    no,  00000011,
Port Facility,            8,  0,    no,  00000011,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000, 
x,                        0,  0,    no,  00000000,
(Capitalization),         60, 0,    nil, 00000000,
Farmers' Collectives,     20, 0,    nil,  00000010,
Great Leader,             60, 0,    no,  00000010,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
Superior Field Medicine,  60, 0,    Mys, 00000010,
x,                        0,  0,    no,  00000000,
Shenyang Academy,         20, 0,    nil, 00000010,
RoK Rallying Point,       20, 0,    nil, 00000010,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
Wartime Research,         60, 0,    no,  00000010,
Advanced Naval Engines,   60, 0,    no,  00000010,
Pyongyang Martial Law,    20, 0,    nil,  00000010,
x,                        0,  0,    no,  00000000,
North Korean Security,    60, 0,    no,  00000010,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
UN Police Action Support, 60, 0,    no,  00000010, 
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
x,                        0,  0,    no,  00000000,
War for the People,       60, 0,    no,  00000010,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Farmers' Collectives
nil,        ; Great Leader
no,         ; x
no,         ; x
no,         ; x
nil,        ; Superior Field Medicine
no,         ; x
nil,        ; Shenyang Military Academy 
nil,        ; RoK Rallying Point
no,         ; x
no,         ; x
nil,        ; Wartime Research
nil,        ; Advanced Naval Engines
nil,        ; Pyongyang Martial Law
no,         ; x
nil,        ; North Korean Security
no,         ; x
no,         ; x
no,         ; x
no,         ; x
no,         ; x
nil,        ; UN Police Action Support
no,         ; x
no,         ; x
no,         ; x
no,         ; x
no,         ; x
nil,        ; War for the People


;
; Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
;
;   0000000000000001 = Two space visibility
;   0000000000000010 = Ignore zones of control
;   0000000000000100 = Can make amphibious assaults
;   0000000000001000 = Submarine advantages/disadvantages
;   0000000000010000 = Can attack air units (fighter)
;   0000000000100000 = Ship must stay near land (trireme)
;   0000000001000000 = Negates city walls (howitzer)
;   0000000010000000 = Can carry air units (carrier)
;   0000000100000000 = Can make paradrops
;   0000001000000000 = Alpine (treats all squares as road)
;   0000010000000000 = x2 on defense versus horse (pikemen)
;   0000100000000000 = Free support for fundamentalism (fanatics)
;   0001000000000000 = Destroyed after attacking (missiles)
;   0010000000000000 = x2 on defense versus air (AEGIS)
;   0100000000000000 = Unit can spot submarines
;   1000000000000000 = Override health bars
;
@UNITS
RoK Capital Division,                 nil, 0,  4.,0,  8a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000 ;0   ;Walls
US Army Engineers,                    nil, 0,  4.,0,  0a,1d,  1h,1f,  4,0,  5, PT,  0000000000000000      
KPA Defensive Infantry,               nil, 0,  4.,0,  7a,5d,  2h,3f,  4,0,  1, nil, 0000100000000010      ;ZoC
KPA Mobile AA,                        nil, 0,  5.,0,  5a,4d,  2h,2f,  5,0,  0, PT,  0010000000010000      ;AEGIS/Air
PVA Infantry (Ea),                    nil, 0,  5.,0,  7a,5d,  3h,2f,  4,0,  0, PT,  0000101000000010      ;Fun/Alp/ZoC
PVA Infantry (Wb),                    nil, 0,  5.,0,  7a,5d,  3h,2f,  4,0,  0, PT,  0000101000000010      ;Fun/Alp/ZoC
US M24 Chaffee,                       nil, 0,  6.,0, 10a,4d,  2h,2f,  4,0,  0, PT,  0000000000000001      ;Recon
USMC 1st Marine Division,             nil, 0,  4.,0,  9a,7d,  3h,3f,  4,0,  0, PT,  0000000001000100      ;Walls/Amphib
US 187th Airborne RCT,                nil, 0,  4.,0,  9a,7d,  3h,3f,  4,0,  0, PT,  0000000101000000      ;Para/Walls
UN British Infantry,                  nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Royal Marines,                     nil, 0,  4.,0,  9a,6d,  3h,3f,  4,0,  0, PT,  0000000001000100 ;10  ;Walls/Amphib
UN Canadian M4A3E8,                   nil, 0,  5.,0, 12a,4d,  3h,3f,  4,0,  0, PT,  0000000000000000 
UN Canadian Infantry,                 nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Australian Infantry,               nil, 0,  4.,0,  8a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK T-6 Mosquito,                     nil, 1,  9.,2,  3a,2d,  2h,2f,  4,0,  3, PT,  0000000000000001      ;Recon
USAF F-51 Mustang (F),                nil, 1, 14.,2,  2a,3d,  2h,2f,  4,0,  3, PT,  0000000000010000 ;15  ;Air
USMC F4U Corsair,                     nil, 1, 14.,2,  6a,5d,  3h,3f,  4,0,  3, PT,  0000000000000000      
USAF F-82 Twin Mustang,               nil, 1, 16.,4,  2a,4d,  2h,2f,  4,0,  3, PT,  0000000000010001      ;Air/Recon
USAF AD4 Skyraider,                   nil, 1, 16.,2,  6a,7d,  3h,3f,  4,0,  3, PT,  0000000000000001      ;Recon
USMC F7F Tigercat,                    nil, 1, 16.,2,  2a,5d,  2h,2f,  4,0,  3, PT,  0000000000010000      ;Air
USAF B-26 Invader,                    nil, 1, 14.,4,  8a,7d,  2h,3f,  4,0,  3, PT,  0000000000000001 ;20  ;Recon
USAF B-50 Superfortress,              nil, 1, 30.,4,  9a,6d,  3h,3f,  4,0,  3, PT,  0000000000000000      
UN RN Firefly,                        nil, 1, 16.,2,  6a,6d,  3h,3f,  4,0,  3, PT,  0000000000000000      
UN RN Sea Fury,                       nil, 1, 16.,2,  3a,7d,  3h,3f,  4,0,  3, PT,  0000000000010000      ;Air 
PVA Wave Infantry (E),                nil, 0,  6.,0,  8a,4d,  3h,2f,  4,0,  0, nil, 0000101000000010      ;Fun/Alp/ZoC       
KPAAF Il-10 Sturmovik,                nil, 1, 16.,2, 12a,3d,  3h,3f,  7,0,  0, PT,  0000100001000001 ;25  ;Walls/Recon
KPAAF Yak-9B Fighter,                 nil, 1, 12.,2,  2a,4d,  2h,2f,  7,0,  3, PT,  0000100000010001      ;Air/Recon
PLAAF La-9 Fighter,                   nil, 1, 14.,2,  2a,4d,  2h,2f,  7,0,  3, PT,  0000000000010001      ;Air/Recon
PLAAF Tu-2 Medium Bomber,             nil, 1, 16.,2, 14a,3d,  2h,3f,  7,0,  0, PT,  0000000001000001      ;Walls/Recon
US H-19 Chickasaw,                    nil, 2,  1.,0,  0a,3d,  2h,1f,  4,1,  5, PT,  0000000100000000      ;Para
USAF F-80 Shooting Star,              nil, 1, 16.,2,  3a,7d,  2h,3f,  4,0,  3, PT,  0000000000010000 ;30  ;Air
USAF F-86 Sabre,                      nil, 1, 16.,2,  5a,9d,  3h,3f,  4,0,  3, PT,  0000000000010000      ;Air
USMC F2H Banshee,                     nil, 1, 16.,2,  4a,8d,  2h,3f,  4,0,  3, PT,  0000000000010000      ;Air
USMC F9F Panther,                     nil, 1, 16.,2,  7a,7d,  3h,3f,  4,0,  3, PT,  0000000000000000       
UN South African F-86 Sabre,          nil, 1, 16.,2,  5a,9d,  3h,3f,  4,0,  3, PT,  0000000000010000      ;Air
UN Meteor F-8,                        nil, 1, 16.,2,  4a,8d,  3h,3f,  4,0,  3, PT,  0000000000010000 ;35  ;Air
PLAAF MiG-15 Bis,                     nil, 1, 16.,2,  4a,9d,  3h,3f,  9,0,  3, PT,  0000000000010000      ;Air
RoK F-51 Mustang (B),                 nil, 1, 14.,2, 12a,3d,  2h,2f,  4,0,  3, PT,  0000000000000000       
RoK M8 Armored Car,                   nil, 0,  6.,0,  8a,4d,  2h,2f,  4,0,  0, PT,  0000000000000011      ;ZoC/Recon
US M26 Pershing,                      nil, 0,  4.,0, 14a,5d,  3h,3f,  4,0,  0, PT,  0000000000000000
US M4A3E8,                            nil, 0,  5.,0, 12a,4d,  3h,3f,  4,0,  0, PT,  0000000000000000 ;40
US M46 Patton,                        nil, 0,  5.,0, 14a,6d,  3h,3f,  4,0,  0, PT,  0000000000000000
UN Cromwell,                          nil, 0,  6.,0, 10a,4d,  3h,3f,  4,0,  0, PT,  0000000000000000
UN Centurion III,                     nil, 0,  5.,0, 14a,6d,  3h,3f,  4,0,  0, PT,  0000000000000000
UN Churchill,                         nil, 0,  4.,0, 10a,6d,  3h,3f,  4,0,  0, PT,  0000000000000000
KPA T-34/85,                          nil, 0,  8.,0, 14a,5d,  3h,2f,  8,0,  0, PT,  0000100001000000 ;45  ;Walls
KPA Su-76,                            nil, 0,  8.,0, 12a,4d,  2h,2f,  7,0,  0, PT,  0000100001000000      ;Walls
KPA IS-2,                             nil, 0,  8.,0, 16a,7d,  3h,3f,  8,0,  0, PT,  0000000001000000      ;Walls
PVA 82mm Mortar,                      nil, 0,  4.,0, 10a,2d,  2h,2f,  5,0,  0, nil, 0000100001000000      ;Walls
UN Dutch Battalion,                   nil, 0,  4.,0,  6a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Belgian Battalion,                 nil, 0,  4.,0,  6a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000 ;50  ;Walls
UN French Battalion,                  nil, 0,  4.,0,  6a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Greek Battalion,                   nil, 0,  4.,0,  6a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Turkish Battalion,                 nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Philipino Battalion,               nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Thai Battalion,                    nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000 ;55  ;Walls
UN Ethiopian Battalion,               nil, 0,  4.,0,  7a,7d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Colombian Battalion,               nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
US M18 Hellcat,                       nil, 0,  6.,0, 12a,4d,  2h,3f,  4,0,  0, PT,  0000000000000000
US M36 Jackson,                       nil, 0,  5.,0, 14a,4d,  3h,3f,  4,0,  0, PT,  0000000000000000
US M7 Priest SP Howitzer,             nil, 0,  5.,0, 12a,3d,  2h,3f,  4,0,  0, PT,  0000000001000000 ;60  ;Walls
RoK 105mm Howitzer,                   nil, 0,  4.,0, 12a,2d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN 5.5in Howitzer,                    nil, 0,  3.,0, 14a,2d,  2h,4f,  4,0,  0, PT,  0000000001000000      ;Walls
PVA Wave Infantry (W),                nil, 0,  6.,0,  8a,4d,  3h,2f,  4,0,  0, nil, 0000101000000010      ;Fun/Alp/ZoC
Chinese Border,                       nil, 0,  0.,0,  0a,1d,  1h,1f,  4,0,  1, nil, 0000000000000000
KPA-Lead Guerillas,                   nil, 0,  5.,0,  7a,3d,  2h,3f,  4,0,  0, PT,  0000101001000010 ;65  ;Alpine/Walls/ZoC
Naval Shells,                         nil, 1,  2.,1, 20a,0d,  1h,3f,  4,0,  0, PT,  0001000000000000      ;Missile
PVA Infantry (Eb),                    nil, 0,  5.,0,  7a,5d,  3h,2f,  4,0,  0, PT,  0000101000000010      ;Fun/Alp/ZoC
USAF F-84E Thunderjet,                nil, 1, 16.,2,  7a,8d,  3h,3f,  4,0,  0, PT,  0000000000000000       
KPA Offensive Infantry,               nil, 0,  6.,0,  9a,4d,  2h,3f,  4,0,  0, nil, 0000100001000010      ;Walls/ZoC
UN New Zealand 25-pdr Field gun,      nil, 0,  4.,0, 12a,2d,  2h,3f,  4,0,  0, PT,  0000000001000000 ;70  ;Walls
US Carrier,                           nil, 2, 11.,0,  0a,9d,  4h,2f,  4,0,  2, PT,  0010000010000000      ;AEGIS/Carrier
KPA 76mm Artillery,                   nil, 0,  4.,0, 12a,2d,  2h,2f,  5,0,  0, nil, 0000100001000000      ;Walls
KPA 122mm M-30 Artillery,             nil, 0,  3.,0, 16a,2d,  2h,3f,  6,0,  0, PT,  0000100001000000      ;Walls
PVA Anti-aircraft cannon,             nil, 0,  0.,0,  0a,4d,  4h,3f,  6,0,  1, PT,  0010000000000000      ;AEGIS
US 105mm Howitzer,                    nil, 0,  4.,0, 12a,2d,  2h,3f,  4,0,  0, PT,  0000000001000000 ;75  ;Walls
US 155mm Howitzer,                    nil, 0,  3.,0, 14a,2d,  2h,4f,  4,0,  0, PT,  0000000001000000      ;Walls
US 8 inch M1 Howitzer,                nil, 0,  3.,0, 16a,2d,  2h,4f,  4,0,  0, PT,  0000000001000000      ;Walls US 155mm M2 Long Tom
US Airlift,                           nil, 2,  1.,0,  0a,3d,  2h,1f,  4,1,  5, PT,  0000000100000000      ;Para
KPA Red Brigade,                      nil, 0,  4.,0,  4a,4d,  2h,2f,  8,0,  1, nil, 0000100000000000      
UN British 25-pdr Field gun,          nil, 0,  4.,0, 12a,2d,  2h,3f,  4,0,  0, PT,  0000000001000000 ;80  ;Walls
US Japanese Occupational Force,       nil, 0,  0.,0,  1a,2d,  1h,1f, 20,0,  1, PT,  0000000000000000 
RoK 1st Division,                     nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK 2nd Division,                     nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK 3rd Division,                     nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK 5th Division,                     nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000 ;85  ;Walls 
RoK 6th Division,                     nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK 7th Division,                     nil, 0,  4.,0,  8a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK 8th Division,                     nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK 9th Division,                     nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
US 2nd Infantry Division,             nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000 ;90  ;Walls 
US 3rd Infantry Division,             nil, 0,  4.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
US 7th Infantry Division,             nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
US 24th Infantry Division,            nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
US 25th Infantry Division,            nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
US 40th Infantry Division,            nil, 0,  4.,0,  6a,5d,  2h,2f,  4,0,  0, PT,  0000000001000000 ;95  ;Walls 
US 45th Infantry Division,            nil, 0,  4.,0,  6a,5d,  2h,2f,  4,0,  0, PT,  0000000001000000      ;Walls
US 1st Cavalry Div Inf.,              nil, 0,  4.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
US 1st Cavalry Div Mot.,              nil, 0,  5.,0,  7a,6d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
USMC 1st Provisional Marine Bde.,     nil, 0,  4.,0,  8a,7d,  3h,3f,  4,0,  0, PT,  0000000001000100      ;Walls/Amphib
USMC Combat Engineers,                nil, 0,  4.,0, 11a,6d,  3h,4f,  4,0,  0, PT,  0000000001000100 ;100 ;Walls/Amphib 
USMC LVT-4 Water Buffalo,             nil, 0,  5.,0,  9a,4d,  2h,3f,  4,0,  0, PT,  0000000001000100      ;Walls/Amphib
USMC LVT(A)-4 Amtank,                 nil, 0,  5.,0, 12a,4d,  2h,3f,  4,0,  0, PT,  0000000001000100      ;Walls/Amphib
Sea Mine,                             nil, 2,  0.,2,  0a,50d, 6h,1f,  4,0,  2, PT,  1000000000000000      ;Hide shield
UN Kangaroo,                          nil, 0,  5.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Comet,                             nil, 0,  6.,0, 14a,5d,  3h,2f,  4,0,  0, PT,  0000000000000000 ;105
UN Churchill AVRE,                    nil, 0,  4.,0, 16a,6d,  3h,4f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Churchill Crocodile,               nil, 0,  4.,0, 16a,6d,  3h,4f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Universal Carrier,                 nil, 0,  6.,0,  7a,5d,  2h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
UN Daimler Armoured Car,              nil, 0,  6.,0,  8a,4d,  2h,8f,  4,0,  0, PT,  0000000000000011      ;ZoC/Recon
UN Centaur Mark IV,                   nil, 0,  6.,0, 12a,4d,  3h,3f,  4,0,  0, PT,  0000000001000000 ;110 ;Walls
UN M10 Achilles,                      nil, 0,  5.,0, 14a,4d,  3h,3f,  4,0,  0, PT,  0000000000000000
US M16 SPAA,                          nil, 0,  5.,0, 10a,5d,  2h,2f,  4,0,  0, PT,  0010000000010000      ;AEGIS/Air
US Landing Craft,                     nil, 2,  9.,0,  0a,4d,  2h,1f,  4,5,  4, PT,  0000000000000000
UN Naval Support,                     nil, 2, 11.,0, 14a,6d,  3h,4f,  4,0,  2, PT,  0110000000000000      ;Spot Sub/AEGIS
UN British Carrier,                   nil, 2, 11.,0,  0a,9d,  4h,2f,  4,0,  2, PT,  0010000010000000 ;115 ;AEGIS/Carrier
US Naval Task Force,                  nil, 2,  9.,0,  0a,9d,  4h,2f,  4,0,  2, PT,  0010000010000000      ;AEGIS/Carrier
PVA Infantry (Ca),                    nil, 0,  5.,0,  7a,5d,  3h,2f,  4,0,  0, PT,  0000101000000010      ;Fun/Alp/ZoC
PVA Wave Infantry (C),                nil, 0,  6.,0,  8a,4d,  3h,2f,  4,0,  0, nil, 0000101000000010      ;Fun/Alp/ZoC
PVA Infantry (Cb),                    nil, 0,  5.,0,  7a,5d,  3h,2f,  4,0,  0, PT,  0000101000000010      ;Fun/Alp/ZoC
PVA 122mm A-19 Howitzer,              nil, 0,  3.,0, 16a,2d,  2h,3f,  6,0,  0, PT,  0000000001000000 ;120 ;Walls 
PVA Infantry (Wa),                    nil, 0,  5.,0,  7a,5d,  3h,2f,  4,0,  0, PT,  0000101001000010      ;Fun/Alp/Walls/ZoC
PVA Katyusha,                         nil, 0,  6.,0, 16a,2d,  2h,4f,  8,0,  0, PT,  0000000001000000      ;Walls
RoK KATUSA Battalion,                 nil, 0,  4.,0,  7a,6d,  2h,3f, 16,0,  0, PT,  0000000001000000      ;Walls (Bro)
US 3rd Infantry Div Mot.,             nil, 0,  5.,0,  7a,6d,  3h,3f,  4,0,  0, PT,  0000000001000000      ;Walls
RoK Constabulary,                     nil, 0,  2.,0,  3a,4d,  2h,2f,  8,0,  1, PT,  0000000000000000 ;125
UN Transport Ship,                    nil, 2, 11.,0,  0a,2d,  2h,1f,  4,10, 0, PT,  0000000000000000

;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Riverbed,   4,2,  2,1,0,   yes, 1, 5, 0,   no,  0, 0,  0,  no,  no, ; Drt
Rice Paddy, 1,2,  2,1,0,   yes, 1, 5, 0,   no,  0, 0,  0,  no,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   no,  0, 0,  0,  no,  no, ; Grs
Hills,      2,3,  1,2,0,   no,  0, 0, 0,   yes, 3,10,  0,  Ddd,  no, ; For
Highland,   2,3,  1,1,0,   no,  0, 0, 0,   yes, 3,10,  0,  Ddd,  no, ; Hil
Mountains,  4,4,  0,1,0,   no,  0, 0, 0,   yes, 3,15,  0,  no,  no, ; Mou
Urban,      1,3,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Tun
Japan,      1,2,  2,2,4,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Gla
Rocky,      2,3,  0,2,0,   no,  0, 0, 0,   yes, 3,10,  0,  Ddd,  no, ; Swa
Broken,     2,3,  0,1,0,   no,  0, 0, 0,   yes, 3,10,  0,  Ddd,  no, ; Jun
Sea,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Town,       2,3,  1,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Bbb 
Border,     1,2,  2,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Ccc
Feature,    2,4,  1,2,0,   no,  0, 0, 0,   yes, 3,10,  0,  no,  no, ; Ddd
Reeds,          4,2,  2,1,0,
Farming Commune,1,2,  3,1,1,
Grassland,      1,2,  2,1,0,
Lumber Commune, 2,3,  1,4,1,
Iron,           2,3,  1,3,0,
Gold,           4,4,  0,1,4,
Industry,       1,3,  2,3,2,
Commercial,     1,2,  2,2,4,
Salt,           2,3,  1,2,3,
Salt,           2,3,  1,2,3,
Fish,           1,2,  2,0,2,
Town,           1,3,  1,2,2,
Border,         1,2,  2,1,0,
Feature,        2,4,  1,2,1,
Reeds,          4,2,  2,1,0,
Extensive Farming,1,2,  3,1,0,
Grassland,      1,2,  2,1,0,
Silk,           2,3,  1,2,3,
Coal,           2,3,  1,4,0,
Iron,           4,4,  0,4,0,
Industry,       1,3,  2,3,2,
Commercial,     1,2,  2,2,4,
Granite,        2,3,  1,4,1,
Granite,        2,3,  1,4,1,
Fish,           1,2,  2,0,2,
Town,           1,3,  1,2,2,
Border,         1,2,  2,1,0,
Feature,        2,4,  1,2,1,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Fundamentalism, High Priest, High Priestess
Communism,      Chairman,    Chairperson
UNCOM,          General,     General
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       1,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 1, Japanese,    Japanese,    1,  1, -1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  1, -1,     4, Chairman, Chairman, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    1,  1, -1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,    1,  1, -1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       1,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 0, Indians,     Indian,      1,  1, -1,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 0, Russians,    Russian,     1,  1, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  1, -1,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1, -1,     4, Chairman, AChairman, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       1,  1, -1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     1,  1, -1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     1,  1, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      1,  1, -1,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1,  1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1, -1,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1,  1, -1,     4, Chairman, Chairman
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     1,  1, -1,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthag,     Carthag,     1,  1, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       1,  1, -1,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:			1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;       00000100	0-range-air-unit damage override:	1 - override damage
;       00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:		1 - override impassable terrain
;       01000000        barbarian unit will not expire:         1 - no expire
;	10000000        override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK Capital Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Army Engineers
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;KPA Defensive Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;KPA Mobile AA
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Infantry (Ea)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Infantry (Wb)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US M24 Chaffee
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Marines
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Airbourne
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;British Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Royal Marines
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Canadian M4A3E8
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Canadian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Australian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;T-6 Mosquito
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US F-51 Mustang
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F4U Corsair
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F-82 Twin Mustang
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;AD4 Skyraider
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F7F Tigercat
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;B-26 Invader
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;B-50 Superfortress
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Firefly
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Sea Fury
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Wave Infantry (E)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Il-10 Sturmovik
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Yak-9B Fighter
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;La-9 Fighter
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Tu-2 Medium Bomber
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;H-19 Chickasaw
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F-80 Shooting Star
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US F-86 Sabre
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F2H Banshee
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F9F Panther
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;South African F-86 Sabre
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Meteor F-8
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;MiG-15 Bis
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK F-51 Mustang
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M8/M20 Armored Car
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M26 Pershing
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M4A3E8
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M46 Patton
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cromwell
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Centurion III
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Churchill
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;T-34/85
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Su-76
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;IS-2
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA 82mm Mortar
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Dutch Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Belgian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;French Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Greek Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Turkish Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Philipino Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Thai Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Ethiopian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Colombian Infantry 
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M18 Hellcat
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M36 Tank Destroyer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M7 Priest SP Howitzer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 105mm Howitzer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN 5.5in Howitzer
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Wave Infantry (W)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Chinese border
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;KPA-Lead Guerillas
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Naval Shells
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Infantry (Eb)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F-84E Thunderjet
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;KPA Offensive Infantry 
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN New Zealand 25-pdr Field gun Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Carrier
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;KPA 76mm Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;KPA 122mm Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;PVA Anti-arcraft cannon 
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 105mm Howitzer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 155mm Howitzer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 8 inch M1 Howitzer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Airlift
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;KPA Red Brigade
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN British 25-pdr Field gun
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Japanese Occupational Force
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 1st Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 2nd Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 3rd Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 5th Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 6th Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 7th Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 8th Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK 9th Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 2nd Infantry Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 3rd Infantry Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 7th Infantry Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 24th Infantry Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 25th Infantry Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 40th Infantry Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 45th Infantry Division
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 1st Cavalry Div Inf.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 1st Cavalry Div Mot.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;USMC 1st Provisional Marine Bde.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;USMC Marines Combat Engineers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;USMC LVT-4 Water Buffalo
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;USMC LVT(A)-4 Amtank
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Sea Mine
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Kangaroo
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Comet
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Churchill AVRE
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Churchill Crocodile
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Universal Carrier
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Daimler Armoured Car
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Centaur Mark IV
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN M10 Achilles
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US M16 SPAA
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Landing Craft
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Destroyer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN British Carrier
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Naval Task Force
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Infantry (Ca)
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Wave Infantry (C)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Infantry (Cb)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA 122mm A-19 Howitzer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Infantry (Wa)
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;PVA Katyusha
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK KATUSA Battalion
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US 3th Infantry Div Mot.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;RoK Constabulary
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UN Transport Ship
		
@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
Infantry.wav  	    ;RoK Capital Division
<none>  	    ;US Army Engineers     
NKINFANTRY.wav      ;KPA Defensive Infantry
HMG.WAV 	    ;KPA Mobile AA
NKINFANTRY.wav      ;PVA Infantry
NKINFANTRY.wav      ;PVA Infantry
Armor.wav  	    ;US M24 Chaffee
Infantry.wav  	    ;USMC 1st Marine Division
Infantry.wav        ;US 187th Airborne RCT
Infantry.wav  	    ;UN British Infantry
Infantry.wav  	    ;UN Royal Marines
Armor.wav  	    ;UN Canadian M4A3E8
Infantry.wav  	    ;UN Canadian Infantry
Infantry.wav  	    ;UN Australian Infantry
PropGA.WAV  	    ;RoK T-6 Mosquito
FIGHTER.wav  	    ;USAF F-51 Mustang
ftrmbmbr.wav  	    ;USMC F4U Corsair
FIGHTER.wav  	    ;USAF F-82 Twin Mustang
PropGA.WAV  	    ;USAF AD4 Skyraider
ftrmbmbr.wav  	    ;USMC F7F Tigercat
MEDBOMBER.wav  	    ;USAF B-26 Invader
BOMBER.wav  	    ;USAF B-50 Superfortress
PropGA.WAV  	    ;UN RN Firefly
ftrmbmbr.wav  	    ;UN RN Sea Fury
NKINFANTRY.wav	    ;PVA Infantry
PropGA.WAV  	    ;KPAAF Il-10 Sturmovik
FIGHTER.wav  	    ;KPAAF Yak-9B Fighter
FIGHTER.wav  	    ;PLAAF La-9 Fighter
PropGA.WAV  	    ;PLAAF Tu-2 Medium Bomber
Helicopter.wav      ;US H-19 Chickasaw
JETFGT.wav  	    ;USAF F-80 Shooting Star
JETFGT.wav          ;USAF F-86 Sabre
JETFGT.wav  	    ;USMC F2H Banshee
JETFG.wav           ;USMC F9F Panther
JETFGT.wav  	    ;UN South African F-86 Sabre
JETFGT.wav  	    ;UN Meteor F-8
JETFGT.wav  	    ;PLAAF MiG-15 Bis
FIGHTER.wav         ;RoK F-51 Mustang
HMG.WAV             ;RoK M8 Armored Car
TANKHEAVY.wav  	    ;US M26 Pershing
Armor.wav           ;US M4A3E8
TANKHEAVY.wav  	    ;US M46 Patton
Armor.wav           ;UN Cromwell
TANKHEAVY.wav  	    ;UN Centurion III
Armor.wav  	    ;UN Churchill
TANKLIGHT.WAV	    ;KPA T-34/85
Armor.wav  	    ;KPA Su-76
TANKASSAULTGUN.wav  ;KPA IS-2
MORTAR.wav          ;PVA 82mm Mortar
Infantry.wav  	    ;UN Dutch Battalion
Infantry.wav  	    ;UN Belgian Battalion
Infantry.wav        ;UN French Battalion
Infantry.wav  	    ;UN Greek Battalion
Infantry.wav  	    ;UN Turkish Battalion
Infantry.wav  	    ;UN Philipino Battalion
Infantry.wav  	    ;UN Thai Battalion
Infantry.wav  	    ;UN Ethiopian Battalion
Infantry.wav  	    ;UN Colombian Battalion
Armor.wav  	    ;US M18 Hellcat
Armor.wav 	    ;US M36 Tank Destroyer
Artillery.wav  	    ;US M7 Priest SP Howitzer
Artillery.wav 	    ;RoK 105mm Howitzer
NKARTILLERY.wav     ;UN 5.5in Howitzer
NKINFANTRY.wav 	    ;PVA Raiders
<none>  	    ;Chinese Border
PARTIZANS.wav 	    ;KPA-Lead Guerillas
16inch_guns.wav     ;Naval Shells
NKINFANTRY.wav 	    ;PVA Infantry
JETFG.wav  	    ;USAF F-84E Thunderjet
NKINFANTRY.wav      ;KPA Offensive Infantry
Artillery.wav  	    ;UN New Zealand 25-pdr Field gun
<none>  	    ;US Carrier
Artillery.wav  	    ;KPA 76mm Artillery
NKARTILLERY.wav     ;KPA 122mm M-30 Artillery
AA.wav  	    ;KPA Anti-arcraft cannon
Artillery.wav  	    ;US 105mm Howitzer
NKARTILLERY.wav     ;US 155mm Howitzer
NKARTILLERY.wav     ;US 8 inch M1 Howitzer
<none>              ;US Airlift
Infantry.wav  	    ;KPA Red Brigade
Artillery.wav  	    ;UN British 25-pdr Field gun
Infantry.wav  	    ;US Japanese Occupational Force
Infantry.wav  	    ;RoK 1st Division
Infantry.wav  	    ;RoK 2nd Division
Infantry.wav  	    ;RoK 3rd Division
Infantry.wav  	    ;RoK 5th Division
Infantry.wav  	    ;RoK 6th Division
Infantry.wav  	    ;RoK 7th Division
Infantry.wav  	    ;RoK 8th Division
Infantry.wav  	    ;RoK 9th Division
Infantry.wav  	    ;US 2nd Infantry Division
Infantry.wav  	    ;US 3rd Infantry Division
Infantry.wav  	    ;US 7th Infantry Division
Infantry.wav  	    ;US 24th Infantry Division
Infantry.wav  	    ;US 25th Infantry Division
Infantry.wav  	    ;US 40th Infantry Division
Infantry.wav  	    ;US 45th Infantry Division
Infantry.wav  	    ;US 1st Cavalry Div Inf.
Halftrack.wav  	    ;US 1st Cavalry Div Mot.
Infantry.wav  	    ;USMC 1st Provisional Marine Bde.
Flame.wav           ;USMC Combat Engineers
HMG.WAV  	    ;USMC LVT-4 Water Buffalo
Artillery.wav  	    ;USMC LVT(A)-4 Amtank
<none>  	    ;Sea Mine
HMG.WAV  	    ;UN Kangaroo
Armor.wav  	    ;UN Comet
MORTAR.wav  	    ;UN Churchill AVRE
Flame.wav  	    ;UN Churchill Crocodile
MOTORIZED.wav 	    ;UN Universal Carrier
ARMOUREDCAR.wav     ;UN Daimler Armoured Car
TANKHEAVY.wav  	    ;UN Centaur Mark IV
Armor.wav           ;UN M10 Achilles
HMG.WAV             ;US M16 SPAA
<none>  	    ;US Landing Craft
16inch_guns.wav     ;US Destroyer
<none>  	    ;UN British Carrier
<none>  	    ;US Naval Task Force
NKINFANTRY.wav      ;PVA Infantry 1
NKINFANTRY.wav      ;PVA Infantry 2
NKINFANTRY.wav      ;PVA Infantry 3
NKARTILLERY.wav     ;PVA 122mm A-19 Howitzer
NKINFANTRY.wav      ;PVA Infantry
Katyusha.wav  	    ;PVA Katyusha
Infantry.wav  	    ;RoK KATUSA Battalion
Infantry.wav  	    ;US 3rd Infantry Div Mot.
Infantry.wav  	    ;RoK Constabulary
<none>  	    ;UN Transport Ship

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

